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Tuesday 14 March 2017

References

References 

Ali, H. (2016). The History of Animation and Flipbooks. Second Chair Video. com. Retrieved from http://www.secondchairvideo.com/the-history-of-animation-and-flipboo

Animation History - Praxinoscope. Youtube. Retrieved from https://www.youtube.com/watch?v=TK_K_Hvf-24

Amid, A. (2016). CartoonBrew.com. The Future of Animation is Here. Retrieved from http://www.cartoonbrew.com/ideas-commentary/the-future-of-animation-is-here-140360.html

About Zoetrope. Wordpress. Retrieved from https://zoetropic.wordpress.com/about-zoetropes/

Bartle, J. (2014). The phenakistoscope was an early invention for animation. It. Prezi.com. Retrieved from https://prezi.com/feiotsegv6gp/the-phenakistoscope-was-an-early-invention-for-animation-it/

Bloop Animation. The 5 Types of Animation - A beginners Guide . Retrieved from https://www.bloopanimation.com/types-of-animation/    

Cartwright, M. (2013). Greek Pottery. Ancient History Encyclopedia. Retrieved from http://www.ancient.eu/Greek_Pottery/

Chung, K. (2011). Phenakistoscope – The Early Form of Animation. WordPress. Retrieved from https://intelligentheritage.wordpress.com/2011/09/18/phenakistoscope-the-early-form-of-animation/

Clifford, C. (2016). Tim Burton Master Class: Breaking Down the Odd and Beautiful. Indie Film Hustle. Retrieved from https://indiefilmhustle.com/tim-burton-masterclass/

Curtis, S. (2014). The Telegraph. How technology is driving the next wave of film animation. Retrieved from http://www.telegraph.co.uk/technology/news/10849028/How-technology-is-driving-the-next-wave-of-film-animation.html

Walt Disney Animation Studios. (n.d.). Retrieved March 15, 2017, from https://www.disneyanimation.com/technology/innovations/hyperion

Early Animation 5 Kineograph Flipbook. Youtube. Retrieved from https://www.youtube.com/watch?v=7K3aMdnCqXg

Future Technology in Animation in 2025. Tackk.com. Retrieved from https://tackk.com/5udpjr 

Gayle, D. (2012). The caveman cartoons: How prehistoric artists make their paintings move. Mail Online. Retrieved from http://www.dailymail.co.uk/sciencetech/article-2207596/A-night-pictures-caveman-style-Prehistoric-artists-used-cartoon-like-techniques-make-paintings-move.html

Fronczak, T. (2011). 7 Types of Computer Animation Software Worth Knowing. Animation Career Review. Retrieved from http://www.animationcareerreview.com/articles/7-types-computer-animation-software-worth-knowing

Hammond, W. (2016). Pixar director John Lasseter on the future of animation. TimeOut.com. Retrieved from https://www.timeout.com/london/film/pixar-director-john-lasseter-on-the-future-of-animation-1

History of Animation. Webflow. Retrieved from http://history-of-animation.webflow.io/

Kandel, J. (2016). What's The Future of Animation?. Quora.com. Retrived from https://www.quora.com/Whats-the-future-of-animation

Kumar, J. (2012). The Wheel Of The Devil - The History Of The Zoetrope From Ancient China To Pixar. Thalo. Retrieved from http://www.thalo.com/articles/view/343/the_wheel_of_the_devil_the_history_of_the

Mahpar, M. H. (2012). The wonderful world of Les’ Copaque. The Star. Retreived from http://www.thestar.com.my/business/business-news/2012/11/10/the-wonderful-world-of-les-copaque/



Roos, D. How Computer Animation Works. How Stuff Works.com. Retrieved from http://entertainment.howstuffworks.com/computer-animation1.htm

Thaumatrope Motion Device. EggPlant. org. Retrieved from http://www.eggplant.org/ideas/visual/animation/thaumatrope.html


The Phenakistoscope, the First Device to Demonstrate the Illusion of a Moving Image. (2017) History Information.com. Retrieved from http://www.historyofinformation.com/expanded.php?id=4131

The History of Pre-Animation and Thaumatrope. Slurpy Studios. Retrieved from http://www.slurpystudios.com/history-of-animation-thaumatrope/

Use of Technology. Weebly.com. Retrieved from http://pixar-animation.weebly.com/use-of-technology.html

Vanian, J. (2015). How Pixar brings its animated movies to life. Fortune.com. Retrieved from http://fortune.com/2015/09/14/pixar-brings-movies-life/

Volve, J. (2014). Disney rendered its new animated film on a 55,000-core supercomputer. Engadget,com. Retrieved from https://www.engadget.com/2014/10/18/disney-big-hero-6/

Wong, V. & Bhar, A. (2009). Malaysia’s first 3D animation film produced on time and on budget with Autodesk Maya. AutoDesk.com. Retrieved from http://www.autodesk.de/adsk/servlet/item?siteID=19753603&id=19959245&linkID=19961024


The Future Animation

Hye fanmators!

Today, we  will venture into the future of animation. As we all know, the future is somethung unknown to everyone. No one will ever know their own future. So does the future of animation. The future technology use by the production company to produce more animaton  movies. The development of technology is a never ending process and thus animation would also evolve. In the past old technology, we have to be amazed by such creativity. If animating pictures can be made from such archaic technology, we can be sure there would be more amazing achievement in the future with the advanced invention. Maybe in the future, 3D animation would not be limited on 2D screen, but we would see 3D animation on our real 3D environment. 

Maybe, in the future with the help of 3D technology you can explore a building or historic site where you are not able to go either because you can’t afford it or because of some physical disability just by sitting on a chair in your home. Moreover, in future we can actually be with the character of the movie. Maybe with the advancemont of tecnology, we are able to create a house of animation itself, where people can go in and feels the wondrous scenery in the animation movies. 

Furthermore, most likely, the technology of creating the animation movie itself will differ from the technology they used now. The future could offer a better and accurate measurement and lighting in the craetion of the scene. Maybe there will be a device that can read the imagination of the animators so that it can calculate the exact movement or feature for the characters in the animation movie. What is important now is when will these improvement happen? We are to make sure that more young and bright person will be able to come out with the best software ar gadget to produce better animation movie in the future. 

Disney - Pixar - Les' Copaque

Hye fanmators!

Speaking of technology, there are a lot! Especially when we are talking about the Disney, Pixar and Les' Copaque. These name is a big name that are very familiar with our ears. So, you can imagine right how many technology they each have to produce a single animation movie? However, we are only going to focus on only one technology from Disney, Pixar and Les' Copaque. Now, have you ever heard of Disney's Hyperion Renderer? No? Yes?

Disney

Disney's Hyperion Renderer is actually the renderer. It is a software that takes all of the models, animations, textures as well as lights and other scene objects and produces the final image that make up an animated movie by calculating how the light bounces around a virtual scene and shades the objects. Hyperion is our in-house renderer and is a physically-based path tracer.

Speaking of path tracer, its main job is path tracing. Path tracing is a method to generate digital images by stimulating how light would interact with objects in a virtual world. The path of light is traced by shooting rays into the scene and tracking them as they bounce between objects. With path tracing technique, they are capable of producing a high degree of realism. Because all of the interactions between lights and objects in the virtual scene are simulated, we can capture effects such as refraction and glossy reflections. Most importantly, we can produce images with indirect illumination where light reflecting off virtual objects is accounted for. Even light that reflects several times (called multi-bounce light) has an impact on the scene, incorporating subtle and not-so-subtle lighting effect.

Pixar

A company that put a human face on animation technology is Pixar Animation Studios. Pixar uses technology in thier production and the most technology used by them is the computers to run softwares which allows them to desgined concept works, produce story boards, and most importantly modelling and animating software which allows the company to create the animation in the films that we all know and love.

From its earliest days as a hardware developer, the company’s technology has been intimately intertwined with the development of the computer graphics industry. Its early short films, like Luxo Jr, and its debut feature film, Toy Story, introduced the world to RenderMan, now the industry-standard software for rendering where it is the process of generating finished two-dimensional images from the geometry, surfacing and lighting data used to create a three-dimensional animation.

Pixar's latest film, Monsters University, re-designed the way lighting and shadow is used at the studio. While these advances in technology may not be as significant as Pixar's earlier achievements, it shows Pixar is still constantly innovating the way they use technology, and perfecting their animation.

Les' Copaque

Les' Copaque a name that is familiar amog the Malaysian. The mention of its name remind us with none other than Upin Ipin stories. Upin Ipin is one of the animation. It is popular among children even parents as the stories is verry well accepeted in the community.

Autodesk Inc. today announced that Malaysia’s first 3D animated feature film, Geng: The Adventure Begins was shaped and delivered on time and on budget with Autodesk’s 3D media and entertainment software, Autodesk® Maya®. That is the technology they used in the production of the film Geng: The Adenture Bgeins. By integrating Autodesk Maya into its operations, Les’ Copaque was able to bring the film to life six months ahead of schedule, with a total budget of MYR 4 million and a dedicated team of 50 staff members. The impressive animation quality made possible by Autodesk Maya has also allowed Les’ Copaque to penetrate the global marketplace.

The flexibility and versatility of Autodesk Maya enabled Les' Copaque to create digital models faster, manage complexity, iterate and collaborate effectively to meet the tight datelines and budgets. By integrating the software with its production pipeline, Les' Copaque was also able to simplify the modelling and rigging processes, which significantly reduced time.

The modelling forms the characters and objects in still format, and rigging is a process that specifies the internal skeletal structure and defines motion. The open architecture of Autodesk Maya software, combined with its industry-leading suite of 3D visual effects, computer graphics, and character animation tools enabled the Les' Copaque to artistically and efficiently deliver animation of world-class, refined quality. That is all on the thechnology of animation from these 3 production company that is Disney, Pixar and Les' Copaque. 





Present Animation

Assalammualaikum
Hye everyone! Fellow fanmators!

Okay, now I am going to start on the present animation. The animation that we know now. However, I am going to blog more on the techy stuff of the animation. So, stay with me okay? πŸ‘

As the world evolve, a lot of changes happened. Technology keep on changing without fail. So does the technology in the animation world. If not, how can those amazing animation movies being created? Computerized animation, is the animation today. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for low bandwidth and faster real-time rendering needs.

Sometimes the target of the animation is the computer although sometimes film. Computer animation is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films. In order to create the illusion of movement, an image is displayed on the computer screen then quickly replaced by a new image that is similar to the previous image, but shifted slightly. This technique is identical to how the illusion of movement is achieved with television and motion pictures. Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations.

For 3D animations, models are built on the computer monitor and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects and transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes and other parts of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered. All frames must be rendered after modeling is complete FOR 3D animation. While 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. There are a few computer animation software that related with computer animation.

First of all is the flipbook. It is used to create 2D animation of any kind, Flash and FlipBook should be the very first two programs you consider. DigiCel’s FlipBook animation software does it all, from scanning to digital painting to mattes to lighting and any other novice or veteran trick you might need. Next is Flash (Adobe) by using this,If you want to make Web animations but don’t want to do it on paper and scan it all in, or if you’re an amateur who just wants to make something quick without having to tween frames yourself, or even if you’re a professional animation studio who wants to reach a large audience on the Web, then Flash is a great low budget easy solution with a lot of options. It’s rarely used to create films or long animations, but for something like a short commercial or public service announcement, it’s perfect. There are many more software that can be found and use for creating amazing animation. You just need to find it. 





Praxinoscope

Hye!

Are you still with me? I hope you do. 😊

Now, I would like to start on Praxinoscope. Do you know what is it? Well, first of all, the praxinoscope was invented in 1877 by the Frenchman Charles Reynaud. It was the first device to overcome the picture distortion caused by viewing through moving slots. The image produced is more brilliant than with any previous devices. The praxinoscope was advance that it quickly  replaced the zoetrope in popularity. 

The Praxinoscope was a typical optical toy from the 19th century. It consists of a cylinder and a strip of paper showing twelve frames for animation. As the cylinder rotates, stationary mirrors in the centre reveal a ‘single image’ in motion. The Praxinoscope was invented in 1876 by Charles-Γ‰mile Reynaud (1844-1918), a Paris science teacher, who marked all his examples ‘E.R.’. The toy became a great commercial success and won recognition at the great exhibitions of the period. 

Moreover, it was a theory of images being painted on long strips of celluloid that were displayed from the inside like being inserted in slits around the drum which was spun around. Though the Praxinoscope improved upon the Zoetrope theory with the slits on the Praxinoscope becoming inner circles of mirrors within the optional illusion device. A band of pictures is placed inside a shallow outer cylinder, so that each picture is reflected by the inner set of mirrors.  The number of mirrors is equal to the number of pictures, and the images of the pictures are viewed in the mirrors.  When the outer cylinder rotates, the quick succession of reflected pictures gives the illusion of a moving picture. 

Praxinoscope 

Flip Book / Kineograph

Hye there everyone πŸ‘¦πŸ‘§

I wonder, does everyone know what a flip book is? What will you think of when you read or heard the term 'flip book' ? Well, do let me know if you don't mind. 

Now, I would like to tell you more on flip book or its other name is Kineograph. Lets us together get to know more about it okay? Flip book is known as a collection of of combined pictures so that when it was flipped over it will give the illusion of movement and at the same time create an animated sequence from a simple small book.

This flip book was very popular at the end of 19th century and beginning of 20th century. Flip book is the American name given and even used in France. Its French name is Folioscope, sometimes called Kineograph, Feuilletoscope or CinΓ©ma de poche. 

The first flip book appeared in 1868, it was patened by John Barnes Linnett under the name Kineograph. His first kinoegraph was the first form of animation to use a linear sequences of images that looks like a booklet.

Kineograph


Zoetrope

Hye fanmators!


Now, lets proceed with Zoetrope shall we? Zoetrope is an animated vintage toy that was originally developed in 1830s. A zoetrope is a device that produces the illusion of motion from a rapid succession of static pictures. The zoetrope consists of a cylinder with slits cut vertically in the sides. On the inner surface of the cylinder is a band with images from a set of sequenced pictures. The person just have to look through the slits at the pictures across when the cylinder start spinning. The scanning of the slits keeps the pictures from blurring together, and the person will see a rapid succession of images, producing the illusion of motion.

More on the zoetrope, it was invented by William Horner in 1834, who originally called it a Daedalum meaning 'The Wheel of the Devil'.  The zoetrope was build based on Plateau's phenakistoscope, but was more convenient since it did not require a viewing mirror and allowed more than one person to use it at the same time. Horner's invention strangely became forgotten for nearly thirty years until 1867, when it became patented in England by M. Bradley, and in America by William F. Lincoln.  Lincoln renamed the Daedalum, giving it the name of "zoetrope," or "wheel of life."

The zoetrope uses the persistence of motion principle to create an illusion of motion. It consists of a simple drum with an open top, supported on a central axis. A sequence of hand-drawn pictures on strips of paper are placed around the inner bottom of the drum. Slots are cut at equal distances around the outer surface of the drum, just above where the picture strips were to be positioned. In order to create an illusion of motion, the drum is spun. The faster the rate of spin, the smoother the progression of images.  A viewer can look through the wall of the zoetrope from any point around it, and see a rapid progression of images.  The design of the zoetrope enable more than one person to use the zoetrope at the same time.

Zoetrope 

Monday 13 March 2017

Phenakistoscope

Hello there everyone!

Do you want to know what comes after Thaumatrope? Well, of course it is Phenakistoscope!

What is Phenakistoscope? Phenakistoscope was a great improvement on the thaumatrope, creating one moving image from several stills, and became the first optical toy to create a true illusion of motion. It is actually a very simple design. It uses an open top drum with a sequence of images drawn inner side of the drum. Each image is all in the same distance from the centre of the circle. There are slits on the drum, so that people can look at the images inside while the drum spinning. The slits help the viewer look at one direction, instead of focusing one image on the drum. Then the viewer would be able to see a sequence of according images, a motion picuture. 

Belgian physicist Joseph Plateau and his sons introduced the phenakistoscope also known as the 'spindle viewer' in 1832.  It was also invented independently in the same year by Simon von Stampfer of Vienna, Austria, who called his invention a stroboscope.  Plateau's inspiration had come primarily from the work of Michael Faraday and Peter Mark Roget which Faraday had invented a device he called "Michael Faraday's Wheel," that consisted of two discs that spun in opposite directions from each other.  From this, Plateau took another step, adapting Faraday's wheel into a toy he later named the phenakistoscope. 

Moreover, unlike Faraday's Wheel, whose pair of discs spun in opposite directions, a phenakistoscope's discs spin together in the same direction.  When viewed in a mirror through the first disc's slots, the pictures on the second disc will appear to move. The phenakistoscope consisted of two discs mounted on the same axis.  The first disc had slots around the edge, and the second contained drawings of successive action, drawn around the disc in concentric circles.   

After going to market, the phenakistoscope received other names, including Phantasmascope and Fantoscope. It was quite successful for two years until William George Horner invented the zoetrope, which offered two improvements on the phenakistoscope.

Phenakistoscope

Thaumatrope

Hello again fanmators!

Are you ready to know about Thaumatrope? Do get ready cause I will start right now. Well, thaumatrope, is a Victorian toy constructed from a simple disk or card featuring a different picture on each side and attach two pieces of strings. When the strings are twirled rapidly, the card will rotates on its axis and then the two image will appear combine. 

Thaumatrope was invented by John Aryton Paris, an English Physician in 1825. It was the first instrument to exploit the persistence the vision on the retina. 

Thaumatrope 
The invention of thaumatrope means the 'turning marvel' and 'wonder turner' were the first of many optical toys, simple devices that continue to provide animated entertainment until the development of modern cinema. Although thaumatrope does not produce animated scenes, it relies on the same persistance of vision principle that other optical toys use to create illusions of motion. 

Persistence of vision is the ability of the eye to retain an image for roughly 1/20 of a second after the object is gone. In this case, the eye continue to see two images on the other side of the thaumatrope shortly after each has disappeared. As the thaumatrope spins, a series of quick flashes is interpreted as one continuous image. 

Most pairs of thaumatrope images were pictures that did not imply motion, such as running animals or dancing people. A thaumatrope could only take two images and merge them, essentially creating one still image from two. 


The Magic Lantern

Hye my dear fanmators!

Who knows about the magic lantern? Anyone? The magic lantern is a device that played an important roled in the early entertainment. The magic lantern is kind of the same with today's slide projectors. The first magic lantern uses fire instead of electric bulbs to illuminate the slides. Another difference is the shape of the slides. Today's slide are made of lightweight, thin plastic or glass and come in single frames. Magic lantern slides came in strips of large, bulky pieces of glass held together with metal or wood. Moreover, magic lantern often contain mechanical features that allows limited movement of one or more slides within the projector. The magic lantern also could display images of greaer complexity than today's slide projectors. 

The magic lantern in the animation history is a pre-cinematic invention that sometime had "animated" slides. It is a precursor to the projectors and was very popular in Victorian times. 

The Magic Lantern 
The Magic Lantern was the first projector invented in the 1650s and soon became a showman's instrument. By the end of 17th century wandering lanternist were puting on small-scale shows in inns and castles, using a lantern lit with a feeble candle. These shows usually featured goblins and devils hence the name 'magic lantern'. 
An Early Showman carrying his Magic Lantern and Slides 
Soon, at the end of Victorian period, magic lanterns were everywhere like homes, churshes, fraternal lodges, schools, large-scale halls and theaters as a regular part of home and public entertainment. These lanterns came in sizes and shapes. There are from toy lanterns for the children to those used in large halls, huge brass and mahagony, double-lens machines lit with 'limelight'. The limelight was created when oxygen and hyrdrogen squirted on a piece of limestone which turned incandescent once the gas were lit and it will produce a light as powerful as todays slide projectors. The lantern then projected hand-colored slides on a full-size screen. 

Ancient Animation

Assalammualaikum
Hye fanmation!

Ever wonder when animation is discovered? Well, the phenomenon of motion in a drawing was discovered in a painting of the paleolitic cave paintings, where there was images of animals in motion being created by superimposing multiple legs. Without an intention of  making the images move, the painting is not animation in the true sense of the word. Yet, it conveyed the human need to display motion in art. 
The Crossed Bison

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http://poseidonsciences.scienceblog.com/60/animation%E2%80%94from-an-ancient-art-form-to-high-science-cryptic-images-from-paleolithic-cave-drawings-to-shrek-the-movie/ 
Above is an example of the cave drawing, it is called 'The Crossed Bison' and it showed perspectives drawings not seen in arts until the Renaissance about 15th century DA. Now, lets proceed with the Egyptian Interiors. The egyption interiors starts with an egyption mural approximately 4000 years old. It was found in the tomb of Khnumhotep at the Beni Hassan cemetery. It features a very long series of images that depict the sequence of events in a wrestling match.

Egyption Burial Chamber Mural

https://rdoubleday.wordpress.com/2013/05/30/egyptian-burial-chamber-mural-ca-4000-years-old/

Next is the Greek Pottery, where it provides not only some of the most distinctive vase shapes from antiquity but also some of the oldest and most diverse representations of the cultural beliefs and practices of the ancient Greeks. Furthermore, with the durability and lack of appeal, the pottery is one of the geat archeological surviviors therefore an important tool for archeologist and historians in determining the chronology of ancient Greece.

Greek Pottery in terms of decorations evolved over the centuries and were categorized into for braod groups. These group in some cases ran contemporary for decades. Also, soem city-states and regions were either slow to catch on to new styles or simply preferred the 'old' style decoration. Moreover, some cities and regions preferred to follow their own artistic path rather than imitate the styles of the more dominant centers such as Athens and Corinth. The examples of the pottery are the Geometric Pottery, Black Figure Pottery and the Red Figure Pottery.


Black Figure Pottery

http://www.ancient.eu/Greek_Pottery/ 

Geometric Pottery

http://www.ancient.eu/Greek_Pottery/ 
  

Sunday 12 March 2017

Stop Motion (Claymation, Cut-Outs)

Assalammualaikum, Hye Fanmators! πŸ‘§πŸ‘¦

"I love all forms of animation, but there is something unique and special to stop-motion: it's more real and the set is lit like a set. But I think it's also a kind of lonely and dark thing to want to do." 

~ Tim Burton    


Today, I am going to start on the last type of animation that is Stop Motion.

First of all, how is stop motion being done? Well, stop motion is done by taking a photo of an object and then moving it just a little bit and taking another photo. This process is then being repeated and when the photos is being played one by one, it will give the illusion of movement. This is kind of similar to traditional animation but the only difference is that it uses a real life materials instead of drawings. 

Stop motion can be refer as any animations that uses objects that are photographed in a sequence to create an animated action. The process of stop motion animation took a very long time. This is because each object has to be carefully moved inch by inch, while photographing every change, to create a smooth sequence of animation. Six categories of stop motion are claymation, puppets, cut-out, silhouette, action figures or lego, and pixelation. Lets dive a little into each categories. 

Claymation is one of the most popular form of stop motion. The process involve you working with clay or play-doh characters that can be easily manipulated for animation. Whereas, advanced claymation such as The Neverhood uses metal skeletons on which the clay is then molded for more sturdy rigs. 

Puppets, some animators use regular puppets instead of clay one, usually also built upon some sort of skeleton rig. The faces of the characters can be replaced based on the expression,or be controlled whithin the rig. Now, cut-out is another popular form of stop motion. Using construction paper or cardboard caharacters and placing them on a paper while shooting the animation from above. The cardboard is then moved a little each frame to create the illusion of movement. 

Silhouette is similar to cut-out animation where it uses cardboard or some kind of flat material, but the objects are all black and the shot is depicted with silhouettes only. This is also one of the oldest form of stop motion and is rarely used today. The other category is the action figures or lego, where some use the characters for animation. This catogery is very popular on Youtube where many channels dedicated to creating funny skits with lego characters. One of the great examples is Robot Chicken. This is because they use famous action figures to make fun of pop culture. Lastly is the pixelation which is the form of stop motion that uses real people and real environments to create unreal videos. It uses the stop motion method of taking a still photo, moving things around, then taking another photo, but the subject matter is usually real people instead of puppet. 

So, below is a video related with the 5 types of animation. Enjoy! 








Motion Graphics ( Typography, Animated Logos )

Hye fanmators!

Well, today I am going to on about motion graphics. I hope you are still with me on this.

Motion graphics still considered as a form of animation. It is rather different from other types of animations because unlike any other types, it is not character or story driven. It is the art of creatively moving graphic elements or texts, usually for commercial or promotional purposes. For axample, the animated logos, explainer videos, app commercials, television promos or even film opening titles. 

The skills for motion graphics have some attribute in common with the other types of animation and they are understanding good composition and the all important camera motion. The process of creating motion graphics depends on the programs that are used, because video editing softwares often have different settings although the process is the same. Motion graphics always involve animating images, texts or video clips using key framing that are used to make a smooth motion between frames. These programs also support scripts that will automatically alter the animations to various preferences that are required. Moreover, motion graphics also frequently use partical systems to create various effects. It is basically points in 3D and 2D space that is shown as texts, images or visual effects. The partical affects are made with emitters that digitally produces lights, surfaces, or a disassembling animation. 

Last but not least, motion graphics are simply flat-based images or 3D objects that are given the illusion of motion, complemented with music or sound effects. This technique is often used for multimedia projects. 



3D Animation (CGI, Computer Animation)

Hye Fanmation!

Can I call everyone that name? Or you prefer something else. Do tell me if you have ideas. So, lets proceed with 3D animation. If you want to know, 3D animation works in a completely different way than traditional animation. They both required an understanding of the same principles of movement and composition but the technical skill set is very different for each task. With computer animation, you do not have to be an amazing drafman to be an animator. This is because, 3D animation is like playing with puppets rather than drawing.

3D animation is also known as CGI animation is made by generating images using computer graphic that create a series of images that forms an animation. CGI stands for Computer Generated Images, so it can easyly mean both static and dynamic images using computer graphics. 3D animation techniques is mostly similar with stop-motion animation as both deal with animating and posing models, and still adapts to the frame-by-frame approach of 2D animation but a ot more controllable since it is all digital feedback.

Instead of drawn or consructed with clay, the characters in 3D animations are digitally modeled on screen, and then fitted with a 'skeleton' that allows animators to animate the models for their use. Furthermore, animation is done by posing the models in certain key frames, which the computer will then calculate and perform a 'tweening' animation that is interpreted by the computer in each frame between the key frames.

After the modelling process is complete the computer has to render each frame individually, which can be very time consuming depending on the quality of the images and the quantity of polygons in the scene. A 3D animators will spend most of his or her time looking at curves that represent the movement of different body parts over time.

Also, with 3D animation. the characters body parts are always peresent and should be take into consideration. This is because, the character's body parts always exist in the shot. Even when one hand is not visible it is still there. So, it means more works for the animators since they nedd to be aware of the entire character at all times.

Another thing about 3D animation is the frame rate. Traditional animators usually works on 2's meaning they they would draw a new drawing every two frames thus having one drawing last for two frames. However, with 3D animation, the motion is always smooth and having a character stop completely looks like a mistake. Even when the charater is standing still, there should always be some sign of life or gentle movement indicating the illusion of life.

Wednesday 8 March 2017

2D Animation (Vector Based)

"Animation is different form other parts. Its language is the language of caricature. Our most difficult   job was to develop the cartoon's unnatural but seemingly natural anatomy for humans and animals."

~ Walt Disney   

Hye everyone ❤

Now, I would like to share to you about the second types of animation!
The 2D Vector Based Animation!

Excited to know about it? I hope you do πŸ˜ƒ

2D vector based animation has becoming very popular in the last decade because of the increasing amount of people doing it due to easy access of technology. Flash are cheap and easy to use. 2D animation can also be done in After Effects too. 

So, 2D animation basically refers to any key framed animation that is produced on a flat surface but can also be refer to vertor animation that adopt the technique of traditional animation. Usually, when talking about 2D animation, cel animation is often thought of and and its process is often lenghty and complicated. Although the technique is the same as traditional animation, the difference is when the animation and in-betweens are done the frames are brought over to a process called ink-and-paint. 

The people in charge of inking and painting the frames will place a plastic sheet of celluloid on top of the transparent paper containing the animated characters, and then proceed to copy the frames on te celluloid. This process enables the frames to overlay each other because of the complete transparency of celluloid, which makes it easier to place multiple characters and props on top of a background. 

Vector based animation that is the computer generated 2D animations, uses the same techniques as tradtional animation. However, the benefit is the lack of physical objects needed to make traditional 2D animations apart from a computer. 

2D Animation Vector Based

http://www.zealcreators.com/services/ 

That is all on 2D Animation (Vector Based) and do look for to read about the third type of animation that is 3D Animation (CGI, Computer Animation).  

More on Animation

Assalammualaikum

Hye guys πŸ™‹

So, I would like to add more on animation which is the types of animation. 
There are 5 types of animation and they are:  

1) Traditional Animation 
2) 2D Vector Based Animation
3) 3D Computer Animation
4) Motion Graphics
5) Stop Motion 


Now, I will explain a little more on each types of animation, so stay with me okay?

Traditional Animation


Tradtional animation also known as cel animation is one of the older form of animation. In it the animator draws every frame to create the animation sequence. Just like they used to do in the old days of Disney. It is the same concept to those flip-book that you used to have during your childhood days. The sequential drawings screened quickly one after another creating the illusion of movement.

In traditional animation, animators will draw images on on a transparent piece of paper fitted on a peg, using a colored pencil, one frame at a time. Animators will usually do test animations with very rough characters to see how many frames they would need to draw for the action to be properly perceived. Timing is extremely important in traditional animation because the frames has to fit the soundtracks exactly. So, that is why the animation process of traditional animation can be lengthy and costly. Next, after the clean-up and in-between are complete, the production will proceed to the photographing each individual frame.

Traditional Animation

http://www.traditionalanimation.com/2013/behind-the-2d-animation-of-the-bear-and-the-hare/ 

Traditional Animation Process
Behind the Scene

http://webneel.com/different-types-of-animation-styles

I hope you can understand about traditional animation and its process. Next, I will be telling you about the second type of animation that is 2D Vector Based Animation. 




Tuesday 7 March 2017

The World of Animation

Assalammualaikum 😊

Hye everyone! πŸ’—

My name is Nur Farahin. I am a student at KPM Indera Mahkota and currently I am in Semester 5 taking English Communication. I am starting a blog and my chosen topic is 'Animation'. Speaking of animation, what is the first thing that you can think of? Well, for me, I am thinking of cartoon! Let me gives you some examples. Of course everyone knows Mickey and Minnie Mouse right? How about, Tinker Bell? Shawn the Sheep? Well, there is more. There are Upin Ipin, BoboiBoy, Rise of the Guardian and many more. If I have to list everything, it will not end.

Mickey Mouse ; Steamboat Willie

https://welshanimator.wordpress.com/a-brief-history-of-animation/ 


About my chosen topic, 'Animation', I will blogging further on the technology involves in animation. First, what is animation? According to CareersWales, animations are film sequences or videos that have moving, drawn or modelled images. 

ANIMATION TIMELINE!


https://annabelleedwardsxukc.wordpress.com/2015/06/22/animation-timeline/ 
Above is a picture of the Animation Timeline. As you can see from the picture animation have evole from 28000 BC until now and who knows maybe in the future, we can interact with all the character in the animation? Imagine that πŸ˜„