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Tuesday, 14 March 2017

Present Animation

Assalammualaikum
Hye everyone! Fellow fanmators!

Okay, now I am going to start on the present animation. The animation that we know now. However, I am going to blog more on the techy stuff of the animation. So, stay with me okay? 👏

As the world evolve, a lot of changes happened. Technology keep on changing without fail. So does the technology in the animation world. If not, how can those amazing animation movies being created? Computerized animation, is the animation today. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for low bandwidth and faster real-time rendering needs.

Sometimes the target of the animation is the computer although sometimes film. Computer animation is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films. In order to create the illusion of movement, an image is displayed on the computer screen then quickly replaced by a new image that is similar to the previous image, but shifted slightly. This technique is identical to how the illusion of movement is achieved with television and motion pictures. Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations.

For 3D animations, models are built on the computer monitor and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects and transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes and other parts of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered. All frames must be rendered after modeling is complete FOR 3D animation. While 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. There are a few computer animation software that related with computer animation.

First of all is the flipbook. It is used to create 2D animation of any kind, Flash and FlipBook should be the very first two programs you consider. DigiCel’s FlipBook animation software does it all, from scanning to digital painting to mattes to lighting and any other novice or veteran trick you might need. Next is Flash (Adobe) by using this,If you want to make Web animations but don’t want to do it on paper and scan it all in, or if you’re an amateur who just wants to make something quick without having to tween frames yourself, or even if you’re a professional animation studio who wants to reach a large audience on the Web, then Flash is a great low budget easy solution with a lot of options. It’s rarely used to create films or long animations, but for something like a short commercial or public service announcement, it’s perfect. There are many more software that can be found and use for creating amazing animation. You just need to find it. 





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