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Tuesday 14 March 2017

Disney - Pixar - Les' Copaque

Hye fanmators!

Speaking of technology, there are a lot! Especially when we are talking about the Disney, Pixar and Les' Copaque. These name is a big name that are very familiar with our ears. So, you can imagine right how many technology they each have to produce a single animation movie? However, we are only going to focus on only one technology from Disney, Pixar and Les' Copaque. Now, have you ever heard of Disney's Hyperion Renderer? No? Yes?

Disney

Disney's Hyperion Renderer is actually the renderer. It is a software that takes all of the models, animations, textures as well as lights and other scene objects and produces the final image that make up an animated movie by calculating how the light bounces around a virtual scene and shades the objects. Hyperion is our in-house renderer and is a physically-based path tracer.

Speaking of path tracer, its main job is path tracing. Path tracing is a method to generate digital images by stimulating how light would interact with objects in a virtual world. The path of light is traced by shooting rays into the scene and tracking them as they bounce between objects. With path tracing technique, they are capable of producing a high degree of realism. Because all of the interactions between lights and objects in the virtual scene are simulated, we can capture effects such as refraction and glossy reflections. Most importantly, we can produce images with indirect illumination where light reflecting off virtual objects is accounted for. Even light that reflects several times (called multi-bounce light) has an impact on the scene, incorporating subtle and not-so-subtle lighting effect.

Pixar

A company that put a human face on animation technology is Pixar Animation Studios. Pixar uses technology in thier production and the most technology used by them is the computers to run softwares which allows them to desgined concept works, produce story boards, and most importantly modelling and animating software which allows the company to create the animation in the films that we all know and love.

From its earliest days as a hardware developer, the company’s technology has been intimately intertwined with the development of the computer graphics industry. Its early short films, like Luxo Jr, and its debut feature film, Toy Story, introduced the world to RenderMan, now the industry-standard software for rendering where it is the process of generating finished two-dimensional images from the geometry, surfacing and lighting data used to create a three-dimensional animation.

Pixar's latest film, Monsters University, re-designed the way lighting and shadow is used at the studio. While these advances in technology may not be as significant as Pixar's earlier achievements, it shows Pixar is still constantly innovating the way they use technology, and perfecting their animation.

Les' Copaque

Les' Copaque a name that is familiar amog the Malaysian. The mention of its name remind us with none other than Upin Ipin stories. Upin Ipin is one of the animation. It is popular among children even parents as the stories is verry well accepeted in the community.

Autodesk Inc. today announced that Malaysia’s first 3D animated feature film, Geng: The Adventure Begins was shaped and delivered on time and on budget with Autodesk’s 3D media and entertainment software, Autodesk® Maya®. That is the technology they used in the production of the film Geng: The Adenture Bgeins. By integrating Autodesk Maya into its operations, Les’ Copaque was able to bring the film to life six months ahead of schedule, with a total budget of MYR 4 million and a dedicated team of 50 staff members. The impressive animation quality made possible by Autodesk Maya has also allowed Les’ Copaque to penetrate the global marketplace.

The flexibility and versatility of Autodesk Maya enabled Les' Copaque to create digital models faster, manage complexity, iterate and collaborate effectively to meet the tight datelines and budgets. By integrating the software with its production pipeline, Les' Copaque was also able to simplify the modelling and rigging processes, which significantly reduced time.

The modelling forms the characters and objects in still format, and rigging is a process that specifies the internal skeletal structure and defines motion. The open architecture of Autodesk Maya software, combined with its industry-leading suite of 3D visual effects, computer graphics, and character animation tools enabled the Les' Copaque to artistically and efficiently deliver animation of world-class, refined quality. That is all on the thechnology of animation from these 3 production company that is Disney, Pixar and Les' Copaque. 





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